A downloadable project

🎮 Game Developer Portfolio

 

Welcome to my portfolio! I’m a dedicated Game Developer pursuing a Master’s in Game Development (Programming) at Kingston University, UK. I specialize in Unity, C# with 3+ years of experience, and multiplatform development across VR, mobile, and PC platforms. My passion lies in building immersive and dynamic experiences with a strong focus on AI systems, multiplayer architecture, and cutting-edge technologies like Azure Cognitive Services and LLMs (Large Language Models).

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 🔧 Technical Skills

 

  • Game Engines: Unity (XR Toolkit, Shader Graph, Cinemachine)
  • Programming Languages: C#
  • Platforms: VR (Meta Quest), Mobile (Android), PC
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  • Multiplayer Development: Photon PUN 2, Master Server Architecture
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  • AI Systems: Pathfinding, Stealth Mechanics, Procedural Generation, Companion AI
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  • Cloud & Backend: Azure Cognitive Services, Azure Functions, SQL, PlayFab
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  • LLMs & APIs: Integrated GPT-based interactions and emotional analysis
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  • Tools: Git, Visual Studio, Blender, TextMeshPro, Photoshop

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🎯 Projects

 

1. 🧠 Azure Confidence Development App (Android, Unity, Azure)(Currently under Development you can see the progress in GitHub)

 

A personal mental health companion app built in Unity for mobile, integrating:

  • Azure Cognitive Services (Text Sentiment, Face API)
  • Emotion & Confidence Tracking using LLMs
  • Dynamic UI animations with DOTween
  • Local Progression System with personalized feedback loops
  • Cloud Storage with SQL backend for persistent confidence scores and user data

This project is the core of my final dissertation, blending game UX, mental health awareness, and real-time AI feedback.

 

> Demo Video

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> GitHub Repository

 

https://github.com/godsofhell/voice-test.git


 

🕵️‍♂️ Multiplayer Heist Game (Unity, Group Project, Photon PUN 2)

 A strategic stealth-based multiplayer heist game with:

  • AI patrols, visibility tracking.
  • Asymmetric player roles with dynamic objectives
  • Tools used => Supabase - for server authentication and connection => Photon - to connect the game in an online environment - Photon provides an easy and robust connection for Unity games => Unity Engine -The core of the game is developed in Unity Engine.
  • Team-based gameplay, designed for 4-player cooperative infiltration

Developed a fully playable offline prototype for this multiplayer heist game, including core gameplay mechanics, AI enemy behavior, stealth systems, and puzzle interactions in Unity. Led the design and implementation of single-player systems that formed the foundation of the game. Collaborated with teammates, who extended the project to add online multiplayer functionality using Photon.


> GitHub Repository

 


https://github.com/Kaushik1128/Break-In-Connected-Games-  

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🧠 VR Escape Room Game (Unity, Meta Quest)

 

An immersive VR escape experience with:

  • Procedural puzzle generation
  • Hand tracking using XR Toolkit
  • AI-driven puzzle hints
  • LLM-powered dialogue assistance
  • Designed to challenge memory, logic, and spatial awareness. Every playthrough offers a unique environment and sequence, blending narrative design with technical execution in a room-scale VR setting.

 

 

> Demo Video

https://github.com/godsofhell/VR-Escape-room.git

 

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🚗 3D Mobile Car Racing Game (Unity)

  • Developed a dynamic 3D car racing game for Android using Unity, featuring realistic car physics and responsive mobile controls.
  •  Implemented NavMesh-based AI opponents to navigate complex racing tracks, enabling challenging and engaging gameplay. 
  • Integrated detailed wheel colliders and suspension physics for authentic vehicle behavior, including drifting and acceleration dynamics
  • . Designed and optimized intuitive mobile UI elements for Android devices, ensuring seamless user interaction with menus, in-game HUD, and controls.
  •  The project demonstrates expertise in mobile game development, physics simulation, AI pathfinding, and Unity’s UI systems.

https://github.com/godsofhell/car-mobile-racing.git

👨‍💻 University Game Jam (Unity, PC)

 

A 72-hour collaborative game jam project created with:

  • 2 other programmers, a game designer, and a UI/UX artist
  • Implemented mechanics for enemy AI, puzzle progression, and narrative branching
  • Managed version control using Git and handled real-time bug-fixing during the jam 
  • Built using Unity’s 2D/3D hybrid workflows with modular systems for fast iteration
  • Showcased effective teamwork, agile development, and time-based delivery under pressure.

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🌱 Learning & Growth Focus

 

  • Advanced AI behavior design and procedural logic systems
  • Scalable cloud architecture for multiplayer backend
  • Integrating emotive AI & LLMs in narrative and educational gameplay
  • Expanding VR mechanics with natural gesture control and immersive feedback
  • Joining more game jams and cross-functional collaborations

 

 

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🎓 Education

 

  • MSc in Game Development (Programming) – Kingston University, UK
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  • Bachelor's in Animation – India
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  • Specialization in Game Programming, AI Systems, and Unity Development

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📫 Contact & Profiles

 

  • Email: viplavpatel2004@gmail.com

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🛠️ Tools & Tech Summary

 

  • Game Engines: Unity (2D/3D/VR)
  • Programming: C#, Unity DOTween, Shader Graph
  • AI/Logic: NavMesh, FSMs, LLMs, Azure Face & Sentiment APIs
  • Multiplayer: Photon PUN 2, Master Server, SQL
  • Platforms: Android, Meta Quest, PC
  • Cloud: Azure Functions, PlayFab, MySQL

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> Debug.Log("A developer is a storyteller disguised as a programmer") ;

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