Game Developer Portfolio
A downloadable project
🎮 Game Developer Portfolio
Welcome to my portfolio! I’m a dedicated Game Developer pursuing a Master’s in Game Development (Programming) at Kingston University, UK. I specialize in Unity, C# with 3+ years of experience, and multiplatform development across VR, mobile, and PC platforms. My passion lies in building immersive and dynamic experiences with a strong focus on AI systems, multiplayer architecture, and cutting-edge technologies like Azure Cognitive Services and LLMs (Large Language Models).
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🔧 Technical Skills
- Game Engines: Unity (XR Toolkit, Shader Graph, Cinemachine)
- Programming Languages: C#
- Platforms: VR (Meta Quest), Mobile (Android), PC
- Multiplayer Development: Photon PUN 2, Master Server Architecture
- AI Systems: Pathfinding, Stealth Mechanics, Procedural Generation, Companion AI
- Cloud & Backend: Azure Cognitive Services, Azure Functions, SQL, PlayFab
- LLMs & APIs: Integrated GPT-based interactions and emotional analysis
- Tools: Git, Visual Studio, Blender, TextMeshPro, Photoshop
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🎯 Projects
1. 🧠 Azure Confidence Development App (Android, Unity, Azure)(Currently under Development you can see the progress in GitHub)
A personal mental health companion app built in Unity for mobile, integrating:
- Azure Cognitive Services (Text Sentiment, Face API)
- Emotion & Confidence Tracking using LLMs
- Dynamic UI animations with DOTween
- Local Progression System with personalized feedback loops
- Cloud Storage with SQL backend for persistent confidence scores and user data
This project is the core of my final dissertation, blending game UX, mental health awareness, and real-time AI feedback.
> Demo Video
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> GitHub Repository
https://github.com/godsofhell/voice-test.git
🕵️♂️ Multiplayer Heist Game (Unity, Group Project, Photon PUN 2)
A strategic stealth-based multiplayer heist game with:
- AI patrols, visibility tracking.
- Asymmetric player roles with dynamic objectives
- Tools used => Supabase - for server authentication and connection => Photon - to connect the game in an online environment - Photon provides an easy and robust connection for Unity games => Unity Engine -The core of the game is developed in Unity Engine.
- Team-based gameplay, designed for 4-player cooperative infiltration
Developed a fully playable offline prototype for this multiplayer heist game, including core gameplay mechanics, AI enemy behavior, stealth systems, and puzzle interactions in Unity. Led the design and implementation of single-player systems that formed the foundation of the game. Collaborated with teammates, who extended the project to add online multiplayer functionality using Photon.
> GitHub Repository
https://github.com/Kaushik1128/Break-In-Connected-Games-
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🧠 VR Escape Room Game (Unity, Meta Quest)
An immersive VR escape experience with:
- Procedural puzzle generation
- Hand tracking using XR Toolkit
- AI-driven puzzle hints
- LLM-powered dialogue assistance
- Designed to challenge memory, logic, and spatial awareness. Every playthrough offers a unique environment and sequence, blending narrative design with technical execution in a room-scale VR setting.
> Demo Video
https://github.com/godsofhell/VR-Escape-room.git
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🚗 3D Mobile Car Racing Game (Unity)
- Developed a dynamic 3D car racing game for Android using Unity, featuring realistic car physics and responsive mobile controls.
- Implemented NavMesh-based AI opponents to navigate complex racing tracks, enabling challenging and engaging gameplay.
- Integrated detailed wheel colliders and suspension physics for authentic vehicle behavior, including drifting and acceleration dynamics
- . Designed and optimized intuitive mobile UI elements for Android devices, ensuring seamless user interaction with menus, in-game HUD, and controls.
- The project demonstrates expertise in mobile game development, physics simulation, AI pathfinding, and Unity’s UI systems.
https://github.com/godsofhell/car-mobile-racing.git
👨💻 University Game Jam (Unity, PC)
A 72-hour collaborative game jam project created with:
- 2 other programmers, a game designer, and a UI/UX artist
- Implemented mechanics for enemy AI, puzzle progression, and narrative branching
- Managed version control using Git and handled real-time bug-fixing during the jam
- Built using Unity’s 2D/3D hybrid workflows with modular systems for fast iteration
- Showcased effective teamwork, agile development, and time-based delivery under pressure.
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🌱 Learning & Growth Focus
- Advanced AI behavior design and procedural logic systems
- Scalable cloud architecture for multiplayer backend
- Integrating emotive AI & LLMs in narrative and educational gameplay
- Expanding VR mechanics with natural gesture control and immersive feedback
- Joining more game jams and cross-functional collaborations
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🎓 Education
- MSc in Game Development (Programming) – Kingston University, UK
- Bachelor's in Animation – India
- Specialization in Game Programming, AI Systems, and Unity Development
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📫 Contact & Profiles
- LinkedIn: linkedin.com/in/viplav-patel-13b2812a9
- GitHub: github.com/godsofhell
- Email: viplavpatel2004@gmail.com
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🛠️ Tools & Tech Summary
- Game Engines: Unity (2D/3D/VR)
- Programming: C#, Unity DOTween, Shader Graph
- AI/Logic: NavMesh, FSMs, LLMs, Azure Face & Sentiment APIs
- Multiplayer: Photon PUN 2, Master Server, SQL
- Platforms: Android, Meta Quest, PC
- Cloud: Azure Functions, PlayFab, MySQL
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> Debug.Log("A developer is a storyteller disguised as a programmer") ;
Status | Released |
Category | Other |
Author | Godsofhell |
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